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April Clash Royale Balance Changes: Everything You Need to Know
Spring is here, and with it comes a fresh wave of April Clash Royale balance changes. This latest patch from Supercell is all about redefining card utility, reining in overperformers, and breathing life into underutilized cards. Whether you’re a casual player or a competitive grinder, these changes will impact the battlefield—and your deck.
Let’s dive deep into all the nerfs, buffs, and reworks hitting the Arena this month.
Why These Balance Changes Matter
Balance changes are more than just stat tweaks—they redefine how players approach battles, shift the meta, and encourage diversity in gameplay. April’s patch focuses on:
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Reducing overused spells’ raw damage
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Promoting smarter synergy-based plays
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Reworking cards that promote spammy strategies
Tornado Damage Cut by 50%
Before | 84 x2 (168 total) |
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After | 84 (single hit) |
This is a massive reduction. Tornado still holds its place as a top-tier utility spell for grouping troops and activating King Tower, but now it won’t double as a mini-damage spell. Expect longer defenses against swarm decks.
Rage Spell Loses Damage Power
Before | 192 |
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After | 148 |
This nerf reduces Rage’s kill potential on weak troops. The spell now leans heavier into its supportive speed-boost role, making it less oppressive in mini-pushes or defensive zaps.
Goblinstein’s Monster HP Reduced
Before | 2393 |
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After | 2304 |
The community-favorite Goblinstein takes a 4% HP nerf, shaving off some tankiness. It’s a small tweak aimed at balancing its overall threat level while maintaining identity.
Dagger Duchess Damage Nerfed
Before | 112 |
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After | 107 |
In early elixir stages, Dagger Duchess was providing too much defense, enabling decks to go full-offense with little penalty. This nerf retains her utility while lowering her defensive dominance.
Goblin Gang First Hit Slowed
Before | 0.4 sec |
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After | 0.6 sec |
That’s a 50% slower first strike, significantly affecting the damage output of Goblin Gang. Expect their threat level to drop, particularly against glass cannon cards.
Goblins Receive Mixed Changes
This isn’t just about Goblin Gang—base Goblins are getting reworked, too.
Changes:
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First Hit Speed: 0.4 → 0.6 sec (nerf)
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Deploy Time: 1.2 → 1 sec (buff)
While the hit delay weakens their burst potential, the faster deployment helps them get into action quicker. These changes apply only to standalone Goblins, not those spawned from:
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Goblin Barrel
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Goblin Drill
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Goblin Giant (Evolved)
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Evolved Mortar
Berserker Buffed
Before | 832 HP |
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After | 896 HP |
An 8% HP increase gives Berserker more staying power, letting her survive longer trades and win more duels. Expect to see her pop up in bridge spam and mid-cost control decks more often.
Suspicious Bush Hits Harder
Before | 227 |
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After | 256 |
This quirky card now deals 12% more damage, making its rare tower connection more rewarding. A boost aimed at balancing its risk-reward profile, especially in bait-style decks.
Tesla Evolution Pulse Damage Increased
Before | 148 |
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After | 174 |
That’s a 17% buff to Tesla Evolution’s pulse damage, pushing it closer to Cannon Evolution and Evolved Goblin Cage. It’s now a more competitive mid-ground option for decks needing both control and area denial.
Lumberjack Evolution Reworked
Key Changes:
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Cycles for Evolution: 1 → 2
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Ghost Damage: 192 → 256 (+33%)
Previously, players spammed Lumberjack just to trigger Evolution quickly. With this rework, it evolves slower, but the resulting Ghost deals much more damage, shifting the card back toward tactical play and timing.
What These Changes Mean for the Meta
These updates:
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Slow down aggressive cycle decks (Goblin Gang, Rage)
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Promote longer, controlled matches
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Reward thoughtful, synergy-driven plays over sheer spam
Tornado’s nerf means decks with swarms like Skeleton Army and Zappies may shine again. Rage bait decks? Not so much.
Decks Most Impacted by These Updates
Nerfed:
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Lumberloon decks (Rage + Lumberjack)
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Goblin Drill cycle
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Rage Hog
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Splashyard with Tornado
Buffed:
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Tesla-based Control
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Bush Bait decks
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Bridge Spam with Berserker
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Decks avoiding swarms and relying on Ghost
Utility Over Raw Damage Philosophy
Supercell’s aiming to refocus certain spells as tools, not mini-nukes. The reduced damage on Tornado and Rage emphasizes strategic usage and combo setups, not brute elimination.
What Goblin Cards Are (and Aren’t) Affected?
Affected:
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Goblins (solo card)
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Goblin Gang
NOT Affected:
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Goblin Barrel
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Goblin Drill
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Evolved Goblin Giant
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Goblin Curse
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Evolved Mortar
This ensures balance tweaks don’t unintentionally nerf popular bait decks beyond Goblin Gang.
Is Supercell Balancing or Power Creeping?
This patch leans toward balance. Instead of introducing OP cards, Supercell has:
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Softened dominant tools
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Boosted underused ones
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Reworked abuse-prone evolutions
The goal? A healthier Arena with more viable decks.
What Top Players Are Saying About the Update
Early impressions from streamers and pros include:
“Finally, Rage isn’t just a better Zap.” “Berserker buff is going to change bridge spam completely.” “Tesla Evolution? This might be the new defensive MVP.”
Expect new deck guides and tier lists to emerge within days.
How These Changes Impact Ladder Play
Expect slower, more strategic matches:
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Players will need to rethink spell timing
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Goblin Gang’s defensive power is no longer guaranteed
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Tesla decks will become ladder-friendly again
Impact on Clan Wars and Tournaments
In competitive modes:
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Lumberjack Evolution’s rework changes cycle abuse tactics
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Rage-based bridge spam decks are no longer top-tier
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Tesla Evolution opens new anti-air tech options
How to Adapt to the New Balance Patch
Recommended Actions:
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Swap Goblin Gang for Guards or Archers
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Use Zap or Snowball in place of Rage
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Try Tesla Evolution in control decks
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Delay Lumberjack usage for evolved pushes
FAQs About the April Clash Royale Balance Changes
Why was Tornado nerfed so heavily?
To shift its role back to utility and away from being an easy troop killer.
Is Rage still usable?
Yes, but now it’s more support-based rather than a damage finisher.
Did all Goblin Cards get nerfed?
No, only the standalone Goblins and Goblin Gang.
What’s up with Lumberjack Evolution?
It now takes 2 cycles but has a much stronger ghost, favoring strategic timing.
Is Tesla Evolution worth trying now?
Absolutely—it’s competitive with top defenses post-buff.
Balance That Shifts the Game—But Keeps It Fair
The April Clash Royale balance changes are a thoughtful recalibration rather than a shake-up. By dialing down overpowered cards and enhancing underused ones, Supercell encourages a more diverse and strategic meta.
Whether you’re a tournament grinder or casual ladder climber, adapting to these changes will be key to keeping your edge in the Arena. Build smarter. Defend better. And evolve your strategy.